Design1o1, the MOOC that rocks!

Design1o1 is a MOOC about Design from the new german platform Iversity. But it is not a “classic” MOOC, just look:
* It has lasted 101 days, from November to February 5th: usually MOOC last 6-8 weeks, rarely 12 weeks
* 101 videos, 101 letters, 101 homeworks! Burst of applause!


* The italian team from Academia di Belli Arti di Catania (Stefano Mirti, Anne-Sophie Gauvin, Lucia Giuliano, Giovanni Pasca Raymondi, Giulia San Gregorio, Lola de la Arena, Graphics: Marco Agosta, Alica Horvathova, Andrea Molteni, Video: Pierluigi Anselmi, Carlo Altera Sound: Duccio Servi) has designed a very special way to deliver knowledge and know-how:
- an animated-stylish video of only 1:30 to 3:00 mn duration, just to deliver the daily idea-theme
- a dense letter full of links to multimedia online ressources, very rare links to books or pdf contents
- a large scope of cultural references, taking advantages of Internet to “drive” people beyond his/her physical or cultural borders (references from music to technology, from europe to asia, africa…)
- Freedom and creativity in all parts to follow-up the students: NO excel spreadsheet or specific forums to manage groups of students. Students were invited to collaborate on whatever social platform they were comfortable with.
- Only one dead-line a week to answer an eccentric quiz  
- Finally assignment: pictures, lot of pictures ranked by students, that’s it !
 
And at the end of the day guess what? A cheerful and helpful community of students, an amazing creativity, over 40,000 students enrolled at the beginning and still 8000 at the end of the course (2163 in the Facebook Arena).

The Ariane thread of the community was this quote put in practice : “I draw flowers every day and send them to my friends so they get fresh blooms every morning.”(David Hockney)

From Mu Um, one of the most active student

The students’ community was so enthousiastic with the course that they managed to make and deliver through the facebook group the last Sunday video-letter as a special gift to the teachers who delivered 101 videos and letters along the course. Here is the link to the students’ farewell video: http://www.youtube.com/attribution_link?a=aqdHKDDE-7w&u=/watch?v=ANtpF0O7RWM&feature=share  
 
The “teachers” said:
:We will collectively explore the tools of today (facebook, twitter, instagram, the MOOC platform etc.) to step into a fantastic voyage through time and space, in which we are all absolute beginners!
and after 3 months we feel to be “eternal beginners” as we enjoyed so much the travel!
 
Next stop: Design 101 exhibition at designtransfer, Berlin university of the arts - Subject : #blaueblumen.
address :udk Berlin, einsteinufer 43 , on 25-26 april 2014 
 
More videos in YouTube Channel: http://www.youtube.com/channel/UCu_Cu5Z4-rSCRwbx45QzdIw

Show the world we want a phone worth keeping! #phonebloks


http://thndr.it/15eLEMU

The DNA of today’s corporate structures is a century old, by and large, and like a tree trunk grown around an old bicycle, company cultures have slowly assimilated external societal changes without really changing. Part of this is specifically about technology and its role in propping up old, cascading hierarchies and other artefacts of ‘traditional’ corporate life. Far from realising the hopes and dreams of cybernetics, the centralised, command-and-control approach taken by the majority of IT functions in large firms has, if anything, reinforced the impersonal, process- and politics-based culture of large firms. But partly, of course, this is just a matter of time and patience. Email has been around in companies for over 30 years, and yet so many people even today struggle to use it properly. Perhaps social tools need the same amount of time to become so normal that they are effectively invisible.”

"…I think we under-estimated the sheer level of inertia and resistance to change that exists in many companies. So much waste of human talent remains in the way that companies continue to operate, that we cannot claim to have succeeded.”

More here http://postshift.com/2013/07/12/after_the_shift/


emergentfutures:

Drones + Wine: how developers at 3D Robotics are working with farmers to harvest grapes

Developers at 3D Robotics went to Kunde Family Vineyards, a family-owned vineyard, to test a project that could revolutionize agriculture by providing farmers with on-demand aerial images of their land.

 

 

Full Story: SUAS News

“Children aged from 5-11 have so much potential for learning about algorithms and computation that it would be a shame to wait until they are teenagers before we teach them the foundations.” (source: http://www.wired.com/opinion/2013/09/ap_code/)

This is true not only for coding. It is time to re-think education in a more personalized way: we now have the tools to follow-up the learning of each learner and adapt it to match the pace and interests of each one. Mass education is a waste of time and a loss of opportunities for everyone included the educators.

A sorting game devised by computer scientist J. Paul Gibson to teach the concept of algorithms to children.

At what age do you think children could experience coding?

Small cubes that self-assemble (by MITNewsOffice)

People tend to think that scientific progress is all about discovering new facts and raising the boundaries of human knowledge, but it’s equally about discovering new ways to understand and explain things we already know. It’s about turning the previously hard things into child’s play. That’s the other half of progress.”

People ask: “How do you teach problem-solving skills?” Well, what do you think programmers do

Facebook Performance Engineer Carlos Bueno’s book, Lauren Ipsum, at the Facebook offices in Menlo Park, Calif., on Tuesday, Sept. 17, 2013. Bueno wrote the book about computers for kids. (LiPo Ching/Bay Area News Group) ( LiPo Ching )

all day? They solve problems. They figure out novel ways to fix things. ”

Is school enough? Is learning about knowledge or know how?

More in http://syntopia.github.io/Fragmentarium/

thx to @benbois

"Building a culture of experimentation and creativity in the social media age"

Digital world is “more collaborative, more welcoming, and more sharing. It actually encouraged me to not be afraid of something new and to ask for help if I needed it, even though historically I was the person who other people came to for help.”